Use P_AproxDistance in dashmode speed calculations
Assuming we don't want to revert !1309 (merged) instead, this is another potential resolution for #466 (closed). It simply uses the previous calculation for player->speed
in dashmode's code block.
Since neither player->speed
nor player->rmomx
/player->rmomy
are updated between P_3dMovement
and dashmode's block, it should control consistently with previous 2.2 patches.