WIP: Elemental stomp changes
This makes three major changes to the elemental stomp:
-
Upon use, momentum is cut by 2/3 instead of zeroed. This is enough of a cut to act as a sufficient momentum cancel while still providing some flexibility. Also, all characters use their roll states during the stomp.
-
The landing has been reworked as a small rebound while the player remains in roll state. Momentum is cut by 2/3 for a second time during this instead of being rehalted.
-
The stomp will now cancel if you get bounced upwards by something.
Test build 12/13/2020: srb2e.exe
Edited by pastel