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WIP: Elemental stomp changes

pastel requested to merge pastel/SRB2:elebounce into next

This makes three major changes to the elemental stomp:

  1. Upon use, momentum is cut by 2/3 instead of zeroed. This is enough of a cut to act as a sufficient momentum cancel while still providing some flexibility. Also, all characters use their roll states during the stomp.

  2. The landing has been reworked as a small rebound while the player remains in roll state. Momentum is cut by 2/3 for a second time during this instead of being rehalted.

  3. The stomp will now cancel if you get bounced upwards by something.

Before: oldstomp

After (test build): srb20000

Test build 12/13/2020: srb2e.exe

Edited by pastel

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