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Controller name fix

The controller name is cleared by SDL when the joystick subsystem is shut down. Copy the joyname to another buffer, and the problem is fixed.

if (SDL_WasInit(SDL_INIT_JOYSTICK) == 0)
{
	if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) != -1)
		joyname = SDL_JoystickNameForIndex(joyindex);
	SDL_QuitSubSystem(SDL_INIT_JOYSTICK); // <-------------- JOYNAME GETS CORRUPTED HERE
}
else
	joyname = SDL_JoystickNameForIndex(joyindex);
return joyname;

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