Do not assume mo has valid player object in VFX_Play
I managed to trigger this bug by causing a skill to be autocasted in a NextTurn hook. It helps to be double sure that we always have valid userdata on our hands to avoid nil warnings.
I managed to trigger this bug by causing a skill to be autocasted in a NextTurn hook. It helps to be double sure that we always have valid userdata on our hands to avoid nil warnings.