fix run_ondamagepassives
Before, run_ondamagepassives only occur once, as it only got reset using resetEntitiesPositions, and also did trigger on multi-hit attacks. This fixes that.
(re-added this because i am a dumbass™)
Before, run_ondamagepassives only occur once, as it only got reset using resetEntitiesPositions, and also did trigger on multi-hit attacks. This fixes that.
(re-added this because i am a dumbass™)