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Implement PSV_ENDTURN

By suggestion from Zoraxua:

The main purpose PSV_ENDTURN can serve is by helping simulate status effects that aren't placed onto the COND_* table(Something like Trails Pack Mod's Burning Heart skill). This is a draft because I am not entirely confident on its implementation, in its initial form, it does run its corresponding passives, but they run after every turn, even when you get 1 mores. I also had trouble getting battle messages to log(maybe the name of the passive is overriding the log every frame?). Any input or suggestions are appreciated.

Edited by NerduMiner

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