Implement PSV_ENDTURN
By suggestion from Zoraxua:
The main purpose PSV_ENDTURN can serve is by helping simulate status effects that aren't placed onto the COND_* table(Something like Trails Pack Mod's Burning Heart skill). This is a draft because I am not entirely confident on its implementation, in its initial form, it does run its corresponding passives, but they run after every turn, even when you get 1 mores. I also had trouble getting battle messages to log(maybe the name of the passive is overriding the log every frame?). Any input or suggestions are appreciated.
Edited by NerduMiner