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Created date
GME cleanup and fixes
!1001
· created
Jun 17, 2020
by
SteelT
2.2.5
Bug
Merged
4
updated
Jun 25, 2020
Fix mouse being grabbed in continue screen
!983
· created
Jun 06, 2020
by
sphere
2.2.5
Enhancement
Merged
4
updated
Jun 08, 2020
WIP: Fix "Variables X and Y have same netid" happening way too often
!980
· created
Jun 05, 2020
by
LJ Sonic
2.2.5
Bruh moment
Bug
Netcode
Closed
5
2
updated
Jun 20, 2020
Sync turnobjs for polyrotate_t thinkers in netgames
!979
· created
Jun 04, 2020
by
Monster Iestyn
2.2.5
Bug
Netcode
Merged
4
updated
Jun 04, 2020
Fix desynch when a player spawns
!977
· created
Jun 01, 2020
by
LJ Sonic
2.2.5
Bruh moment
Bug
Netcode
Refactoring
Merged
4
3
updated
Jun 08, 2020
Improvements to the in-game file downloader
!976
· created
Jun 01, 2020
by
LJ Sonic
2.2.5
Bug
Enhancement
Feature
Netcode
Merged
2
updated
Jun 11, 2020
Fix waypoint sequence desyncs
!975
· created
May 31, 2020
by
MascaraSnake
2.2.5
Bruh moment
Bug
Merged
2
updated
Jun 09, 2020
Traceback
!974
· created
May 30, 2020
by
LJ Sonic
2.2.5
Bruh moment
Feature
Lua
Refactoring
Merged
2
2
updated
Jun 01, 2020
Custom skincolor bugfixes
!971
· created
May 30, 2020
by
James Hale
2.2.5
Bug
Merged
2
5
updated
Jun 12, 2020
Add dofile() to Lua
!969
· created
May 29, 2020
by
LJ Sonic
2.2.5
Feature
Lua
Merged
2
updated
Jun 12, 2020
Fix the "Custom skincolors" branch not compiling with GCC 10.
!966
· created
May 28, 2020
by
sphere
2.2.5
Bruh moment
Merged
4
updated
May 29, 2020
Possible fix for dedicated server crashes (aka the msvcrt.dll!_mbscat crash)
!963
· created
May 25, 2020
by
Monster Iestyn
2.2.5
Bug
Netcode
Merged
2
updated
May 28, 2020
Fix crumbling floatbob FOFs in MP SS5 rising up into space for no reason
!961
· created
May 24, 2020
by
Monster Iestyn
2.2.5
Merged
2
updated
May 25, 2020
Lua mapthing len
!957
· created
May 22, 2020
by
Monster Iestyn
2.2.5
Lua
Merged
3
updated
May 25, 2020
A_SplitShot no target fix
!956
· created
May 21, 2020
by
Monster Iestyn
2.2.5
Bug
Merged
3
updated
May 25, 2020
Sprite projection fixes
!954
· created
May 19, 2020
by
Monster Iestyn
2.2.5
Bug
Software renderer
Merged
2
updated
May 25, 2020
Allow input buffer to hold more than 64 tics
!950
· created
May 18, 2020
by
LJ Sonic
2.2.5
Bug
Netcode
Merged
3
updated
May 28, 2020
Store tic values in packets on two bytes instead of one
!949
· created
May 16, 2020
by
LJ Sonic
2.2.5
Bug
Netcode
Closed
3
updated
May 18, 2020
Fix A_SignSpin not being usable in Lua or SOC due to an error
!946
· created
May 16, 2020
by
SteelT
2.2.5
Bruh moment
Bug
Merged
4
updated
May 16, 2020
Fix colormap mipmap memory leak on the character select in OpenGL
!943
· created
May 15, 2020
by
Lactozilla
2.2.5
Bug
OpenGL renderer
Merged
3
updated
May 15, 2020
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