A_SplitShot no target fix
This fixes a crash that occurs in Mystic Realm's final boss, as a result of it calling A_SplitShot
, which in turns calls A_FaceTarget
from within, and the actor has no target.
(It seems that despite A_FaceTarget
checking if actor target exists, the ASM of this code within A_SplitShot
doesn't include this check for some reason (???). Anyway, I added an additional check in A_SplitShot
itself so it shouldn't be doing anything at all now when no target exists)