Better Deadzones
Used Scaled Radial dead zones instead of Axial dead zones. This links up the strafe/move axes, and the turn/look axis, as most users of those, will be on the same joystick for a typical controller and gameplay setup. Notably the default setup. Ported the deadzone cvars from kart, and gave them a slider menu option. How thoughtful of me. This also fixes some oddities I was seeing with the "padscale 0" option where certain things were flipped for some reason.
It is worth noting that this does change how the game plays slightly in both regular and NiGHTS gameplay with a gamepad. Both actually gain full 360-degree control, but this does mean you need to be a tad more specific with your joystick to just run in a straight line.