Draft: Expose nextgametype, skipstats and nextmapoverdrive as Lua globals and add keepcutscene
Game:
Adds boolean keepcutscene
Forces the game play post-level cutscene despite skipstats
.
Alongside it, this merge also adds an additional flag to Custom Exit linedef. (TMEF_KEEPCUTSCENE, 4)
(Needs to be tested, reason why this Merge request is a draft. I couldn't find anything on my hands with post level cutscenes. They are rare... and I kind of don't have time to create one myself. I am still on hotfixing Styles...)
Lua API:
global | accessibility | type |
---|---|---|
nextmapoverdrive | READ ONLY | int |
nextgametype | READ ONLY | int |
skipstats | READ ONLY | int |
keepcutscene | READ ONLY | bool |
Function Update:
G_SetCustomExitVars([int nextmap, [int skipstats], [int nextgametype], [boolean keepcutscene])
Note: int nextgametype
parameter is already part of the function. Just wiki is outdated in this case.