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Fix even more z-target bugs

pastel requested to merge pastel/SRB2:ocarina_of_time into next

Merge !2573 first or else you'll reintroduce bugs

Changes:

  • Fixed active Z-Target remaining after disabling chasecam, despite Z-Target normally not being available during first person
  • Fixed getting stuck in a weird control mode limbo if you switched control styles with an active Z-Target
    • This also happened if you beat the level in first person, but that is already no longer the case thanks to the first fix
  • Z-Target now cancels if the player fails a sight check to the target, fixing the player locking on to random targets if they move very far away from their original target
    • Removed the specific exception for Sea Egg because the global sight check makes it redundant
  • Removed leveltime checks as Hanicef's fix and my additional fixes make them redundant
Edited by pastel

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