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Draft: Some FloorZ/CeilingZ function refactoring, and P_MobjFloorZ/P_MobjCeilingZ testing for deathpits

SSNTails requested to merge SSNTails/SRB2:issue1150c into next

Hopefully resolves the concerns in the discussion of Issue #1150 (closed) .

Also, this removes P_CameraFloorZ/CeilingZ functions, because the only thing utilized from the mobj pointer was the ->radius, which can just be refactored into a separate function parameter. Now we can call FloorZ/CeilingZ functions without needing a mobj!

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