Fix a possible crash in R_RenderMaskedSegRange
R_AllocTextureColumnTables wasn't checking if the tables were never allocated, making the renderer later attempt to render midtextures for drawsegs that don't contain actual midtextures.
R_AllocTextureColumnTables wasn't checking if the tables were never allocated, making the renderer later attempt to render midtextures for drawsegs that don't contain actual midtextures.