Fix segfault when calling P_RemoveMobj from MobjCollide hook
When P_RemoveMobj
is called from the MobjCollide
hook, the game can segfault when bouncing objects hit a wall. This was, as always, caused by missing P_MobjWasRemoved
checks around calls to P_TryMove
in P_BounceMove
. All P_TryMove
calls are now followed by checks with P_MobjWasRemoved
, and a label was replaced with a do-while for readability reasons.
As always with these bugs, they don't trigger consistently on a release build, so make sure to do a debug build when testing this!
This addon is known to trigger this bug: https://mb.srb2.org/addons/plague-knight.3667/