Make Overlay objects account for player->drawangle
Currently, Overlay objects always set their angle to their target's angle. But in the case of players, this is often never where they're actually facing, as that is handled by player->drawangle
instead.
This merge makes Overlays set their angle to mo->target->player->drawangle
instead of mo->target->angle
when mo->target
is a player. This is consistent with how A_CapeChase
handles it. In fact, it's even a copy/paste job from there.