WIP: Player Movement Rework
Changes
- Increased gravity, jump height (spring and other gimmick thrusts increased to compensate)
- Acceleration and deceleration curves made linear (Current public build's acceleration is multiplicative. This new adjustment makes it easier to move from a standstill.)
- Thok does not exceed current speed (for testing purposes)
- Acceleration increased in midair (Was 50% of ground accel, is now 100%)
- Super Sonic and super sneakers increases acceleration
- Adjustments to handling movement at high speeds
-
accelstart
andthrustfactor
decoupled from acceleration -
thrustfactor
now impacts handling -- higher values are easier to stop and change direction with - Player can build and preserve momentum from springs, slopes, etc.
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- Visual dust effects will appear if the player turns at an angle that causes excess momentum to be lost
- Increased movement control while spinning
- Slope launching no longer halves the Z momentum vector (more accurate slope launching angle)
- Tails flight reworked to be more accurate to Sonic 3 flight
-
- Acceleration is normalized to standard acceleration (from 200% to 100%)
-
- Horizontal movement better respects underwater physics
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- Reworked speed reduction mechanic, made more aggressive when attempting to rise
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- Top speed while attempting to rise reduced (from 50% to 25%)
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- Top speed is restored when player stops attempting to rise
srb2-accel-momentum.exe 7/3/2021 (latest)
srb2-accel-momentum.exe 7/2/2021
srb2-accel-momentum.exe 6/30/2021
Edited by LJ Sonic