Use levelflat->name instead of flatname
Doesn't actually change anything (R_GetFlatForNum/R_CheckTextureNumForName handle this anyway). I just thought it's better to use the NUL terminated version since it's already there.
Doesn't actually change anything (R_GetFlatForNum/R_CheckTextureNumForName handle this anyway). I just thought it's better to use the NUL terminated version since it's already there.