- Jan 28, 2017
-
-
wolfs authored
Fix up credits a bit, re-lock MD5s and disable DEVELOP.
-
- Jan 25, 2017
- Jan 23, 2017
- Jan 22, 2017
-
-
wolfs authored
-
- Jan 20, 2017
- Jan 16, 2017
-
-
Alam Ed Arias authored
-
Alam Ed Arias authored
-
Monster Iestyn authored
A spike bug no more Jumping at spikes on FOFs in reverse gravity - most notably in ERZ3 - no longer teleports you downwards into the death pit beneath it. See merge request !157
-
toaster authored
Fixed a stupid bug involving jumping at spikes on FOFs in reverse gravity caused by my own incompetence/assumptions.
-
Alam Ed Arias authored
This reverts commit 6476cf3c, reversing changes made to 0186b90b.
-
Inuyasha authored
Appveyor: compile with Mingw32 GCC 4.9.3 Let use an old GCC to compile SRB2 See merge request !112
-
Inuyasha authored
Last few changes for 2.1.17 what it says on the tin * Updated version number * Added LJSonic to credits (and changed how I look in the credits to be less stupid) * fixed resynching players seeing the host turn into a spectator for no reason See merge request !155
-
Inuyasha authored
Otherwise we can't force updates!
-
- Jan 15, 2017
-
-
Monster Iestyn authored
-
Monster Iestyn authored
-
Monster Iestyn authored
-
Monster Iestyn authored
-
- Jan 14, 2017
-
-
Monster Iestyn authored
-
Monster Iestyn authored
Netcode shit
-
https://github.com/LJSonik/SRB2LJ Sonic authored
-
LJ Sonic authored
-
Alam Arias authored
-
- Jan 13, 2017
-
-
LJ Sonic authored
*takes the cookie*
-
LJ Sonic authored
-
https://github.com/LJSonik/SRB2LJ Sonic authored
-
LJ Sonic authored
-
LJ Sonic authored
-
LJ Sonic authored
-Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size -If the server tries to kick a joiner who is downloading the game state, they will get a timeout instead, because a regular kick would only happen once the game state has been downloaded -Added a timeout for player ticcmd packets, again to prevent freezes to happen in some cases -File/game state downloading is now faster, the speed is controlled by the "downloadspeed" cvar, in packets per tic -The reason is now properly shown when the server refuses connection -Changed the default values of "nettimeout" to 10 seconds (previously 15) and "maxsend" to 4 MB (previously 1) -Added a "noticedownload" cvar that displays a message in the server console when someone is downloading a file
-
- Jan 12, 2017
-
-
Alam Ed Arias authored
CMake: Fix nasm Linux builds When compiling under Linux with CMake and nasm/yasm enabled, the operation would fail during linking with undefined symbols related to the tmap files. This commit adds support for passing flags to the assembler and passes ```-DLINUX``` in order to compile. After this change, binaries are successfully compiled with either nasm or yasm on Linux systems. Tested on Ubuntu. See merge request !153
-
Monster Iestyn authored
Added transmaps to non modifying lump list.
-
- Jan 11, 2017
-
-
Alam Arias authored
-
Tasos Sahanidis authored
-
Monster Iestyn authored
-
Monster Iestyn authored
CMake: split inline ASM code from vid_copy.s code See merge request !151
-