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_SRB2 v2.2.14 is still in development. This page will serve as an in-progress changelog for the update as we continue to work on it. In-development nightly builds can be downloaded _[_here_](https://git.do.srb2.org/STJr/SRB2/-/wikis/Nightly-builds)_ for testing purposes._
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## New features
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* Dedicated Shield / Super Transformation Button ( !2096, !2257, !2258, !2299, !2387)
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* On a fresh configuration file, this is set to **Left Alt** (on keyboard) and the **B button** (on gamepad).
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* When starting up 2.2.14 with an older configuration file present, the game will notify the player of this change and give a few options for setting it.
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* OpenGL palette rendering ( !1516)
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* Enabled by default, this brings OpenGL's look much closer to Software.
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### Object/sprite features
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* [ZDoom color translations](https://zdoom.org/wiki/Translation) ( !2190)
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* Long sprite names ( !2394)
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* Add 'sprite2' field to states and increase sprite2 limit ( !2211)
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* Add 'alpha' field to objects ( !2382)
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### Map features
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* Texture scaling ( !2031, !2221)
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* Sector portals ( !2139)
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* Per-wall lighting ( !2484)
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* Floor/ceiling lighting on FOF planes ( !2490)
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* Sector flags to disable equation slope physics ( !2028)
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* Implemented `writethings` for UDMF ( !2339)
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* Blue Spring Ball ( !1282)
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* Raise sidedef and linedef limits ( !2163, !2473, !2474)
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## Improvements
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### Gameplay & addons
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* Raise the skin limit, from 32 to 255 ( !1466, !2256, !2365)
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* Make save files with missing skins tell you who the skin is ( !2411)
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* Display power-up icon for Fire Flower ( !2097)
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### Netplay
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* HTTP file downloading ( !2290)
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* Respawn shield & timed powerup monitors in Co-op ( !2152)
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* Make chat spam protection more configurable ( !2127)
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* Auto-kick/spectate for inactive players ( !2148, !2375)
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* Per-player mute ( !2259)
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* Support for multiple admin passwords ( !2201)
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* Allow ban masks to be specified for banip ( !2272)
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* Allow passing player names to moderation commands ( !2486)
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* Improve addon download refusal messages ( !2153)
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* Enabled UPnP port mapping by default ( !2251)
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* Add dedicated server build ( !2246)
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### Optimizations
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* Avoid branch prediction slowdowns in R_PointOnSide ( !2168) {width="29" height="29"}
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* Cache and reuse removed mobjs when spawning mobjs ( !2200)
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* Optimize Z position functions on sloped sectors ( !2214)
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* Optimize polygon sorting on batch renderer ( !2253)
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* Improve file search performance on Linux and FreeBSD ( !2198)
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### NiGHTS & special stages
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* Allow per-mare time limits in NiGHTS ( !2137)
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* Always show grade in non-special stage NiGHTS maps, show time taken to clear a mare ( !2165)
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* Draw character in NiGHTS Mode menu ( !2175)
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* Group NiGHTS stars/chips with rings when rendering hitboxes ( !2162)
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* Support LF_MIXNIGHTSCOUNTDOWN for old-style special stages ( !2291)
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* Make Extra Time powerup work in old-style special stages ( !2292)
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### Other
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* Solid midtexture collision improvements, especially around slopes ( !2454, !2455, !2447)
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* Wireframe mode for OpenGL ( !1644)
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* Implement epicenter and radius support for quakes. ( !1797)
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* Allow input view outside of record attack using `showinput` ( !2020)
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* Add `find` command to search for console commands/variables ( !2217)
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* Make objects able to collide with others if they occupy multiple blockmap cells ( !2267)
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* Implement support for native keyboard layout ( !1952, !2443)
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* Use nanosleep for I_SleepDuration on \*nix ( !2184, !2242)
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* Handle player state in P_SetMobjState ( !2239)
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* Update player-\>quittime while a Server is Idling, Attempt 2 ( !2209, !2254)
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* Allow `bind` to accept more arguments for a command. ( !1596)
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* Rewrite M_DrawStaticBox ( !1990)
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* Enable Pandora and Level Select with Devmode / Always allow Level Select if unlocked ( !2066)
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* Add can_change for console variables ( !2196)
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* Made `gr_fovchange` work in the software renderer ( !2268)
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* Match mobj freeslot count with SRB2Kart ( !2298)
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* Add common I_GetSysName function ( !2308)
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* Cut the amplitude on OpenGL water wave effect ( !2381)
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* Add a console variable that will allow individual demos to desync ( !2361)
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* Pass -fwrapv to GCC compilation flags ( !2195)
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## Bugfixes
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### Netplay
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* (Hopefully) fix chatbug ( !2238)
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* Fix memory leak when other players are riding a minecart ( !2146)
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* Only Award Bonuses / Record Attack Emblems from Physically Beating a Level ( !2161)
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* Fix LAN discovery for SRB2 servers ( !2219)
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* Fix crash when spawning a BOT_2PAI on a dedicated server ( !2409)
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* Avoid updating IPv4 MS entry if it failed to register (!2462)
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* Fix spectator list not compensating for non-green resolutions ( !2393)
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* Fix trycameramove crash on dedicated server ( !2491)
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* Fix players getting kicked by auto-kick during cutscenes ( !2384)
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* Fix buffer overflow when setting NETVAR string console variable and ensure servername is within MAXSERVERNAME ( !2445)
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* Fix anisotropic and FOV settings not saving ( !2218)
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* Fix crash when trying to send to an unreachable client ( !2232)
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* Fix IPv6 bans being ignored when loading banlist ( !2235)
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* Fix ban mask being ignored on IPv6 addresses ( !2236)
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* Fix bans by remote admins corrupting banlist ( !2266)
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* Fix IPv6 bans incorrectly banning IPv4 address ( !2265)
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* Fix one too many player count on dedicated servers ( !2247)
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* Fix MOTD not being sent to players on first join ( !2317)
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* Fix UPnP port mapping not working ( !2333)
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### Interpolation
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* Interpolate captions, Untie captions from resolution ( !1930)
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* Copy Interpolation to Shields and Overlays, Splitscreen Overlays ( !1992)
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* Add and use an "instant" parameter for P_SetScale ( !2167)
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* Interpolate polyobjects properly for the software renderer ( !2284)
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* Fix CR_PLAYER interpolation in reverse gravity ( !2423)
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* Improve relative teleport interpolation ( !2495)
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### Other
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* Fix "-warp"ing to a level without a map header crashing the game ( !2143)
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* Fix superjump bug when jumping through upwards moving semi-solid platforms ( !1955)
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* Make module music volume more accurate ( !2215)
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* Update & save unlockables when visiting a new map ( !2279)
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* Update unlockables before level load executors ( !2289)
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* Fix equation plane distortion ( !2283)
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* Fix buffer overflow when invoking MusicChange hook ( !2441)
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* Fix incorrect collision with sloped death pits ( !2357)
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* Fix softlock on old special stages when running out of time due to being hit ( !2398)
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* Fix rollout rock handling with gravity boots ( !2343)
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* Don't change drawangle while riding on a fan ( !2371)
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* Fix vertical aim being off when using lack of perspective in OpenGL ( !2408)
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* Allow less than 3 emerald shards instead of crashing ( !2433)
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* Fix multiple automatic mode z-target bugs and crashes ( !2422)
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* Transform FlingRing when attracted instead of spawning new Ring ( !2390)
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* Fix shieldscale 0 bugs ( !2425)
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* Fix potential memory corruption in UDMF maps ( !2476)
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* Do not access memory on misaligned addresses ( !2438)
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* Prevent player-fired missiles from hitting bots ( !2316)
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* Fix buffer overflow when linedef type 415 executes ( !2006)
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* Fix dangling pointer in mapthing after removing mobj ( !2007)
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* Fix saturation not being applied on console and colormaps in OpenGL ( !2149, !2151)
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* Fix the "Leader of the Chaotix" name change bug ( !2183)
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* Fix crash in R_PointToDist2 when passing -2147483648 ( !1964)
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* Fix segfaults when P_RemoveMobj is called from MobjSpawn hook ( !1973)
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* Prevent Bots from using Tails' abilities when they don't have them ( !2205)
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* Fix segfaults on some systems due to polyvertex being NULL ( !2065)
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* Fix buffer overflow when fetching typenames on freeslots ( !2193)
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* Fix buffer overflow when tag bits are set ( !2194)
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* Fix rare but possible menu/console unresponsiveness bug (Resolves #700) ( !1677)
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* Update mobj floorz/ceilingz after a bustable FOF is destroyed ( !1945)
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* Made filesearch aware of symbolic links ( !1976)
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* Always Allow con_hudlines when Using devmode ( !1987)
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* Make Dead / NoClipHeight Objects Immune to Death Pits( !2001)
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* OpenGL: Fix linedef type 10 not culling FOFs ( !1399)
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* Only Consider ExitLevel a Cheat When Used to Cheat ( !2159)
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* Fix roll braking assuming player angle is camera angle ( !2053)
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* In NiGHTS mode, fixed the player being angled incorrectly in reverse gravity ( !2199)
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* Fix segfault when setting up view frame for a removed mobj ( !2270)
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* Fix segfault when removing mobjs while iterating thinglist ( !2293)
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* Fix G_SaveGameData crash if quit early ( !2313)
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* Fix input via command line/terminal not working ( !2296)
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* Rename gr_allowclientshaders to gr_allowcustomshaders ( !2319)
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* dc_texheight must be (INT64) to prevent overflow and rendering softlock ( !2323)
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* Update objectplace to ignore float argument and handle ZABSOLUTE ( !2338)
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* Egg Zapper's lasers forget how to despawn ( !2325)
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* Fix version text in UA string ( !2324)
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* Fix faulty references when spawning mobjs ( !2126)
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* Make the Cheats Command Reflect UsedCheats ( !2160)
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* Fix Console text is duplicated if text size is too small/window size is too large ( !2327)
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* Fix FreeBSD memory reporting if built with cmake ( !2314)
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* Cutscene timing fixed ( !2344)
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* Fix tint equation shader ( !2348)
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* Fix various segfaults caused by missing P_MobjWasRemoved checks ( !2052)
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* Make NiGHTS super consistent with regular super ( !1666)
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* Fix console not being blocked by IT_CV_STRING ( !2304)
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* Fix Ctrl + X always removing selected console input if it contains the first character ( !2354)
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* Make the display of palette index 255 consistent between renderers ( !2351)
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* Fix invalid values being accepted for camera height/distance/etc. ( !2377)
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* Fix infinite loop if a Force Shield has 256 hits, show extra hits with text instead of icons ( !2378)
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* Fix followitems not being drawn in player setup ( !2227)
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* Fix crash if Ideya Capture has an angle of 0 ( !2165)
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* Fix steam jets resetting the player's animation when far above them ( !2318)
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* Fix SOC freeslotting including trailing spaces in constant names ( !2415)
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* Fix composite "flats as patch" name overlap crash ( !2450)
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* Ignore flats when loading patches ( !2457)
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* Fix FOFs with transferline flag and many linedefs randomly crashing ( !2285)
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* Fix segfault when passing a long string to v.drawString ( !2403)
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* Fix tiny spindash math moment ( !2421)
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* Fix exitgame-ing a demo crashing the game ( !2419)
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* Fix buffer overflow when loading addons through symlinks ( !2402)
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* Don't traverse the entire HOME directory to find wads ( !2396, !2493)
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* Don't adjust texture coords of nonexistent gpatch ( !2469)
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* Fix segfault when setting forceskin to None ( !2478)
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* Fix PlayerZMovement spam and infinite MFE_JUSTHITFLOOR when standing on a solid object ( !2416)
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* Fix crash with 0-radius objects ( !2362)
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* Fix addon loading issues with symlinks on Linux/*BSD ( !2331)
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## Lua
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* Lua colorlib: extracolormap support ( !2093, !2094 )
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* Add new global variable `input.ignoregameinputs` ( !2185)
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* `loadfile` in Lua ( !1615)
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* Move player friction reset after movement code for lua qol ( !1824)
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* Add transparency flag support to drawFill ( !1881)
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* Implement perfstats options for LUAh_PreThinkFrame and LUAh_PostThinkFrame ( !1932)
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|
* Add "allowflip" Parameter to P_DoJump ( !2158)
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|
* Add getSectorColormap and P_GetSectorLightLevelAt ( !2230)
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* Made `player.fovadd` work in the software renderer ( !2268)
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|
* Add "continue" and "playersetup" Lua HUD hooks ( !2227)
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|
|
* Add tofixed function ( !2430)
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|
|
* MobjDamage hook tweaks for special stages ( !2485)
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### Exposure
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* Expose a `constants` dictionary to Lua. ( !1646, !2255)
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* Expose more thrust functions to Lua ( !1493)
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* Expose P_TouchSpecialThing to Lua ( !1993)
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* Expose FollowMobj-related functions to Lua ( !1994)
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* Expose P_GivePlayerSpheres to Lua ( !1996)
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* Expose P_DoSpinDashDust to Lua ( !1998)
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|
* Expose P_CheckSkyHit to Lua ( !2000)
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|
* Expose P_IsLocalPlayer to Lua ( !1997)
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* Expose P_ResetCamera / camera-\>reset to Lua ( !2009)
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* Expose chat_on to Lua as chatactive ( !2023)
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|
* Expose P_LineIsBlocking to Lua ( !2150)
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|
|
* Expose BASEVIDWIDTH and BASEVIDHEIGHT ( !2468)
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|
|
### Fixes
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|
|
* Fix hud_nightsrecords in old (multiplayer) special stages ( !2191)
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|
* Fix archiving with tables that contain tables as keys ( !2245)
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|
* Check if LUA field exists before accessing ticcmd ( !2261)
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|
|
* Fix "objects" searchBlockmap function in Lua barely functioning ( !2309)
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|
* Fix offsetting of rotated sprites drawn in the HUD by Lua ( !2171)
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|
* Fix segfault when trying to spawn an MT_PLAYER from Lua ( !2276)
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|
|
* Prevent bots from taking slot 0 with lua ( !2482)
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|
|
* Fix Lua taglists methods not working ( !2244)
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|
* Fix line.sidenum\[i\] in Lua ( !2252)
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* Substitute MT_NULL with MT_RAY in Lua ( !2302)
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## Resource files
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|
|
|
|
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* `srb2.pk3`
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|
|
* Updated tutorial graphics to reflect shield button addition
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|
|
* Added Blue Spring Ball sprites & Fire Flower HUD icon
|
|
|
* Added all changes from 2.2.13 patch.pk3
|
|
|
* Removed some redundant CEZ flats
|
|
|
* Fixed sprite offsets on seaweed sprites
|
|
|
* Fixed miscolored pixels on UP3B texture
|
|
|
* `zones.pk3`
|
|
|
* Updated tutorial text to reflect shield button addition
|
|
|
* `patch.pk3`
|
|
|
_SRB2 v2.2.14 is still in development. This page will serve as an in-progress changelog for the update as we continue to work on it. In-development nightly builds can be downloaded _[_here_](https://git.do.srb2.org/STJr/SRB2/-/wikis/Nightly-builds)_ for testing purposes._
|
|
|
|
|
|
## New features
|
|
|
|
|
|
* Dedicated Shield / Super Transformation Button ( !2096, !2257, !2258, !2299, !2387)
|
|
|
* On a fresh configuration file, this is set to **Left Alt** (on keyboard) and the **B button** (on gamepad).
|
|
|
* When starting up 2.2.14 with an older configuration file present, the game will notify the player of this change and give a few options for setting it.
|
|
|
* OpenGL palette rendering ( !1516)
|
|
|
* Enabled by default, this brings OpenGL's look much closer to Software.
|
|
|
|
|
|
### Object/sprite features
|
|
|
* [ZDoom color translations](https://zdoom.org/wiki/Translation) ( !2190)
|
|
|
* Long sprite names ( !2394)
|
|
|
* Add `sprite2` field to states and increase sprite2 limit ( !2211)
|
|
|
* Add `alpha` field to objects ( !2382)
|
|
|
|
|
|
### Map features
|
|
|
* Texture scaling ( !2031, !2221)
|
|
|
* Sector portals ( !2139)
|
|
|
* Per-wall lighting ( !2484)
|
|
|
* Floor/ceiling lighting on FOF planes ( !2490)
|
|
|
* Sector flags to disable equation slope physics ( !2028)
|
|
|
* Implemented `writethings` for UDMF ( !2339)
|
|
|
* Blue Spring Ball ( !1282)
|
|
|
* Raise sidedef and linedef limits ( !2163, !2473, !2474)
|
|
|
|
|
|
|
|
|
## Improvements
|
|
|
|
|
|
### Gameplay & addons
|
|
|
* Raise the skin limit, from 32 to 255 ( !1466, !2256, !2365)
|
|
|
* Make save files with missing skins tell you who the skin is ( !2411)
|
|
|
* Display power-up icon for Fire Flower ( !2097)
|
|
|
|
|
|
### Netplay
|
|
|
* HTTP file downloading ( !2290)
|
|
|
* Respawn shield & timed powerup monitors in Co-op ( !2152)
|
|
|
* Make chat spam protection more configurable ( !2127)
|
|
|
* Auto-kick/spectate for inactive players ( !2148, !2375)
|
|
|
* Per-player mute ( !2259)
|
|
|
* Support for multiple admin passwords ( !2201)
|
|
|
* Allow ban masks to be specified for banip ( !2272)
|
|
|
* Allow passing player names to moderation commands ( !2486)
|
|
|
* Improve addon download refusal messages ( !2153)
|
|
|
* Enable UPnP port mapping by default ( !2251)
|
|
|
* Add dedicated server build ( !2246)
|
|
|
* Lift ban limits ( !2502)
|
|
|
|
|
|
### Optimizations
|
|
|
* Avoid branch prediction slowdowns in `R_PointOnSide` ( !2168) {width="29" height="29"}
|
|
|
* Cache and reuse removed mobjs when spawning mobjs ( !2200)
|
|
|
* Optimize Z position functions on sloped sectors ( !2214)
|
|
|
* Optimize polygon sorting on batch renderer ( !2253)
|
|
|
* Improve file search performance on Linux and FreeBSD ( !2198)
|
|
|
|
|
|
### NiGHTS & special stages
|
|
|
* Allow per-mare time limits in NiGHTS ( !2137)
|
|
|
* Always show grade in non-special stage NiGHTS maps, show time taken to clear a mare ( !2165)
|
|
|
* Draw character in NiGHTS Mode menu ( !2175)
|
|
|
* Group NiGHTS stars/chips with rings when rendering hitboxes ( !2162)
|
|
|
* Support `LF_MIXNIGHTSCOUNTDOWN` for old-style special stages ( !2291)
|
|
|
* Make Extra Time powerup work in old-style special stages ( !2292)
|
|
|
|
|
|
### Other
|
|
|
* Solid midtexture collision improvements, especially around slopes ( !2454, !2455, !2447)
|
|
|
* Wireframe mode for the OpenGL renderer ( !1644)
|
|
|
* Implement epicenter and radius support for earthquakes ( !1797)
|
|
|
* Allow input view outside of record attack using `showinput` ( !2020)
|
|
|
* Add `find` command to search for console commands/variables ( !2217)
|
|
|
* Make objects able to collide with others if they occupy multiple blockmap cells ( !2267)
|
|
|
* Implement support for native keyboard layout ( !1952, !2443)
|
|
|
* Use nanosleep for I_SleepDuration on \*nix ( !2184, !2242)
|
|
|
* Handle player state in P_SetMobjState ( !2239)
|
|
|
* Update player-\>quittime while a Server is Idling, Attempt 2 ( !2209, !2254)
|
|
|
* Allow `bind` to accept more arguments for a command. ( !1596)
|
|
|
* Rewrite `M_DrawStaticBox` ( !1990)
|
|
|
* Support overlays properly in splitscreen ( !1992)
|
|
|
* Enable Pandora's Box and Level Select with devmode / Always allow Level Select if unlocked ( !2066)
|
|
|
* Add `can_change` for console variables ( !2196)
|
|
|
* Made `gr_fovchange` work in the software renderer ( !2268)
|
|
|
* Match mobj freeslot count with SRB2Kart ( !2298)
|
|
|
* Add common `I_GetSysName` function ( !2308)
|
|
|
* Cut the amplitude on OpenGL water wave effect ( !2381)
|
|
|
* Add a console variable that will allow individual demos to desync ( !2361)
|
|
|
* Pass `-fwrapv` to GCC compilation flags ( !2195)
|
|
|
* Make followitems visible in the player setup screen ( !2227)
|
|
|
* Rename `gr_fovchange` to `fovchange` and implement software renderer support ( !2268)
|
|
|
* Show extra Force Shield hits with text instead of icons ( !2378)
|
|
|
|
|
|
## Bugfixes
|
|
|
|
|
|
### Netplay
|
|
|
* Fix improper handling of duplicate packets ( !2238)
|
|
|
* Fix memory leak when other players are riding a minecart ( !2146)
|
|
|
* Only award bonuses or Record Attack emblems from finishing a level ( !2161)
|
|
|
* Fix LAN discovery ( !2219)
|
|
|
* Fix crash when spawning a `BOT_2PAI` on a dedicated server ( !2409)
|
|
|
* Avoid updating IPv4 master server entry if it failed to register (!2462)
|
|
|
* Fix spectator list not compensating for non-green resolutions ( !2393)
|
|
|
* Fix P_TryCameraMove crash on dedicated server ( !2491)
|
|
|
* Fix players getting kicked by auto-kick during cutscenes ( !2384)
|
|
|
* Fix buffer overflow when setting `CV_NETVAR` string console variable, and ensure servername is within `MAXSERVERNAME` ( !2445)
|
|
|
* Fix anisotropic and FOV settings not saving to the config ( !2218)
|
|
|
* Fix crash when trying to send to an unreachable client ( !2232)
|
|
|
* Fix IPv6 bans being ignored when loading banlist ( !2235)
|
|
|
* Fix ban mask being ignored on IPv6 addresses ( !2236)
|
|
|
* Fix bans by remote admins corrupting banlist ( !2266)
|
|
|
* Fix IPv6 bans incorrectly banning IPv4 address ( !2265)
|
|
|
* Fix one too many player count on dedicated servers ( !2247)
|
|
|
* Fix message of the day not being sent to players on first join ( !2317)
|
|
|
* Fix UPnP port mapping not working ( !2333)
|
|
|
* Fix situation where the game closes if a packet fails to reach the client ( !2480)
|
|
|
|
|
|
### Interpolation
|
|
|
* Interpolate captions and untie captions from resolution ( !1930)
|
|
|
* Copy interpolation to shields and overlays
|
|
|
* Add and use an "instant" parameter for P_SetScale ( !2167)
|
|
|
* Interpolate polyobjects properly for the software renderer ( !2284)
|
|
|
* Fix `CR_PLAYER` interpolation in reverse gravity ( !2423)
|
|
|
* Improve relative teleport interpolation ( !2495)
|
|
|
|
|
|
### Other
|
|
|
* Fix `-warp`ing to a level without a map header crashing the game ( !2143)
|
|
|
* Fix superjump bug when jumping through upwards moving semi-solid platforms ( !1955)
|
|
|
* Make module music volume more accurate ( !2215)
|
|
|
* Update & save unlockables when visiting a new map ( !2279)
|
|
|
* Update unlockables before level load executors ( !2289)
|
|
|
* Fix equation plane distortion ( !2283)
|
|
|
* Fix buffer overflow when invoking MusicChange hook ( !2441)
|
|
|
* Fix incorrect collision with sloped death pits ( !2357)
|
|
|
* Fix softlock on old special stages when running out of time due to being hit ( !2398)
|
|
|
* Fix rollout rock handling with gravity boots ( !2343)
|
|
|
* Don't change drawangle while riding on a fan ( !2371)
|
|
|
* Fix vertical aim being off when using the "lack of perspective" setting in the OpenGL renderer ( !2408)
|
|
|
* Allow less than 3 emerald shards instead of crashing ( !2433)
|
|
|
* Fix multiple automatic mode z-target bugs and crashes ( !2422)
|
|
|
* Transform FlingRing when attracted instead of spawning new Ring ( !2390)
|
|
|
* Fix shieldscale 0 bugs ( !2425)
|
|
|
* Fix potential memory corruption in UDMF maps ( !2476)
|
|
|
* Do not access memory on misaligned addresses ( !2438)
|
|
|
* Prevent player-fired missiles from hitting bots ( !2316)
|
|
|
* Fix buffer overflow when linedef type 415 executes ( !2006)
|
|
|
* Fix dangling pointer in mapthing after removing mobj ( !2007)
|
|
|
* Fix saturation not being applied on console and colormaps in the OpenGL renderer ( !2149, !2151)
|
|
|
* Fix possible buffer overflow when changing player name ( !2183)
|
|
|
* Fix crash in `R_PointToDist2` when passing `-2147483648` ( !1964)
|
|
|
* Fix crashes when P_RemoveMobj is called from MobjSpawn hook ( !1973)
|
|
|
* Prevent Bots from using Tails' abilities when they don't have them ( !2205)
|
|
|
* Fix crashes on some systems due to polyvertex being NULL ( !2065)
|
|
|
* Fix buffer overflow when fetching typenames on freeslots ( !2193)
|
|
|
* Fix buffer overflow when tag bits are set ( !2194)
|
|
|
* Fix rare but possible menu/console unresponsiveness bug (Resolves #700) ( !1677)
|
|
|
* Update mobj `floorz`/`ceilingz` after a bustable FOF is destroyed ( !1945)
|
|
|
* Made filesearch aware of symbolic links ( !1976)
|
|
|
* Always allow `con_hudlines` when using devmode ( !1987)
|
|
|
* Make dead / `NOCLIPHEIGHT` objects immune to death pits( !2001)
|
|
|
* Fix linedef type 10 not culling FOFs in the OpenGL renderer ( !1399)
|
|
|
* Only consider `exitlevel` a cheat when used to cheat ( !2159)
|
|
|
* Fix roll braking assuming player angle is camera angle ( !2053)
|
|
|
* Fix the player being angled incorrectly in reverse gravity in NiGHTS mode ( !2199)
|
|
|
* Fix crash when setting up view frame for a removed mobj ( !2270)
|
|
|
* Fix crash when removing mobjs while iterating thinglist ( !2293)
|
|
|
* Fix G_SaveGameData crash if quit early ( !2313)
|
|
|
* Fix input via command line/terminal not working ( !2296)
|
|
|
* Rename `gr_allowclientshaders` to `gr_allowcustomshaders` ( !2319)
|
|
|
* Fix possible freeze in the software renderer ( !2323)
|
|
|
* Update objectplace to ignore float argument and handle ZABSOLUTE ( !2338)
|
|
|
* Egg Zapper's lasers forget how to despawn ( !2325)
|
|
|
* Fix faulty references when spawning mobjs ( !2126)
|
|
|
* Make the Cheats Command Reflect UsedCheats ( !2160)
|
|
|
* Fix console text being duplicated if the text size is too small, or window size is too large ( !2327)
|
|
|
* Fix FreeBSD memory reporting if built with CMake ( !2314)
|
|
|
* Fix intro cutscene timing ( !2344)
|
|
|
* Fix various crashes caused by missing `P_MobjWasRemoved` checks ( !2052)
|
|
|
* Make NiGHTS super consistent with regular super ( !1666)
|
|
|
* Fix console not being blocked by `IT_CV_STRING` ( !2304)
|
|
|
* Fix Ctrl + X always removing selected console input if it contains the first character ( !2354)
|
|
|
* Make the display of palette index 255 consistent between renderers ( !2351)
|
|
|
* Fix invalid values being accepted for camera height/distance/etc. ( !2377)
|
|
|
* Fix infinite loop if a Force Shield has 256 hits ( !2378)
|
|
|
* Fix crash if Ideya Capture has an angle of 0 ( !2165)
|
|
|
* Fix steam jets resetting the player's animation when far above them ( !2318)
|
|
|
* Fix SOC freeslotting including trailing spaces in constant names ( !2415)
|
|
|
* Fix composite "flats as patch" name overlap crash ( !2450)
|
|
|
* Fix flats sometimes being loaded as patches ( !2457)
|
|
|
* Fix FOFs with `transferline` flag and many linedefs randomly crashing ( !2285)
|
|
|
* Fix crash when passing a long string to `v.drawString` ( !2403)
|
|
|
* Fix minor spin dash issue ( !2421)
|
|
|
* Fix using `exitgame` in a demo crashing the game ( !2419)
|
|
|
* Fix a possible buffer overflow when loading addons through symlinks ( !2402)
|
|
|
* Don't traverse the entire HOME directory to find wads ( !2396, !2493)
|
|
|
* Don't adjust texture coords of nonexistent gpatch ( !2469)
|
|
|
* Fix a crash when setting `forceskin` to None ( !2478)
|
|
|
* Fix `PlayerZMovement` spam and infinite `MFE_JUSTHITFLOOR` when standing on a solid object ( !2416)
|
|
|
* Fix crash with 0-radius objects ( !2362)
|
|
|
* Fix addon loading issues with symlinks on Linux/*BSD ( !2331)
|
|
|
|
|
|
|
|
|
## Lua
|
|
|
|
|
|
* Lua `color` library ( !2094, !2093 )
|
|
|
* Add new global variable `input.ignoregameinputs` ( !2185)
|
|
|
* Add `loadfile` in Lua ( !1615)
|
|
|
* Move player friction reset after movement code ( !1824)
|
|
|
* Add transparency flag support to `drawFill` ( !1881)
|
|
|
* Implement perfstats options for `LUAh_PreThinkFrame` and `LUAh_PostThinkFrame` ( !1932)
|
|
|
* Add `allowflip` parameter to `P_DoJump` ( !2158)
|
|
|
* Add `getSectorColormap` and `P_GetSectorLightLevelAt` ( !2230)
|
|
|
* Made `player.fovadd` work in the software renderer ( !2268)
|
|
|
* Add `continue` and `playersetup` Lua HUD hooks ( !2227)
|
|
|
* Add `tofixed` function ( !2430)
|
|
|
* `MobjDamage` hook tweaks for special stages ( !2485)
|
|
|
|
|
|
### Exposure
|
|
|
* Expose a `constants` dictionary to Lua. ( !1646, !2255)
|
|
|
* Expose more thrust functions to Lua ( !1493)
|
|
|
* Expose `P_TouchSpecialThing` to Lua ( !1993)
|
|
|
* Expose FollowMobj-related functions to Lua ( !1994)
|
|
|
* Expose `P_GivePlayerSpheres` to Lua ( !1996)
|
|
|
* Expose `P_DoSpinDashDust` to Lua ( !1998)
|
|
|
* Expose `P_CheckSkyHit` to Lua ( !2000)
|
|
|
* Expose `P_IsLocalPlayer` to Lua ( !1997)
|
|
|
* Expose `P_ResetCamera` / `camera->reset` to Lua ( !2009)
|
|
|
* Expose `chat_on` to Lua as `chatactive` ( !2023)
|
|
|
* Expose `P_LineIsBlocking` to Lua ( !2150)
|
|
|
* Expose `BASEVIDWIDTH` and `BASEVIDHEIGHT` ( !2468)
|
|
|
|
|
|
### Fixes
|
|
|
* Fix `hud_nightsrecords` in old multiplayer special stages ( !2191)
|
|
|
* Fix archiving with tables that contain tables as keys ( !2245)
|
|
|
* Check if Lua field exists before accessing `ticcmd` ( !2261)
|
|
|
* Fix "objects" searchBlockmap function in Lua barely functioning ( !2309)
|
|
|
* Fix offsetting of rotated sprites drawn in the HUD by Lua ( !2171)
|
|
|
* Fix crash when trying to spawn an `MT_PLAYER` from Lua ( !2276)
|
|
|
* Prevent bots from taking player slot 0 with Lua ( !2482)
|
|
|
* Fix Lua taglists methods not working ( !2244)
|
|
|
* Fix line.sidenum\[i\] in Lua ( !2252)
|
|
|
* Substitute MT_NULL with MT_RAY in Lua ( !2302)
|
|
|
|
|
|
|
|
|
## Resource files
|
|
|
|
|
|
* `srb2.pk3`
|
|
|
* Updated tutorial graphics to reflect shield button addition
|
|
|
* Added Blue Spring Ball sprites & Fire Flower HUD icon
|
|
|
* Added all changes from 2.2.13 patch.pk3
|
|
|
* Removed some redundant CEZ flats
|
|
|
* Fixed sprite offsets on seaweed sprites
|
|
|
* Fixed miscolored pixels on UP3B texture
|
|
|
* `zones.pk3`
|
|
|
* Updated tutorial text to reflect shield button addition
|
|
|
* `patch.pk3`
|
|
|
* This file won't be loaded by 2.2.14, now that its changes have been merged into srb2.pk3. |
|
|
\ No newline at end of file |