... | ... | @@ -2,22 +2,14 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch |
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## New features
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### Gameplay
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* Dedicated Shield / Super Transformation Button ( !2096, !2257, !2258, !2299, !2387)
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* On a fresh configuration file, this is set to **Left Alt** (on keyboard) and the **B button** (on gamepad).
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* When starting up 2.2.14 with an older configuration file present, the game will notify the player of this addition and give a few options for setting it.
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### Netplay
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* HTTP file downloading ( !2290)
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* Auto-kick/spectate for inactive players ( !2148, !2375)
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* Per-player mute ( !2259)
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### OpenGL
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* When starting up 2.2.14 with an older configuration file present, the game will notify the player of this change and give a few options for setting it.
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* OpenGL palette rendering ( !1516)
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* Wireframe mode for OpenGL ( !1644)
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* Enabled by default, this brings OpenGL's look much closer to Software.
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### Object/sprite features
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* [ZDoom translations](https://zdoom.org/wiki/Translation) ( !2190)
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* [ZDoom color translations](https://zdoom.org/wiki/Translation) ( !2190)
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* Long sprite names ( !2394)
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* Add 'sprite2' field to states and increase sprite2 limit ( !2211)
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* Add 'alpha' field to objects ( !2382)
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... | ... | @@ -29,26 +21,29 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch |
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* Floor/ceiling lighting on FOF planes ( !2490)
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* Sector flags to disable equation slope physics ( !2028)
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* Implemented `writethings` for UDMF ( !2339)
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* Added Blue Spring Ball ( !1282)
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* Raise sidedef limits ( !2163)
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* Blue Spring Ball ( !1282)
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* Raise sidedef and linedef limits ( !2163, !2473, !2474)
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## Improvements
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### Gameplay & addons
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* Raise the skin limit ( !1466, !2256, !2365)
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* Display power-up icon for Fire Flower ( !2097)
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* Raise the skin limit, from 32 to 255 ( !1466, !2256, !2365)
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* Make save files with missing skins tell you who the skin is ( !2411)
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* Display power-up icon for Fire Flower ( !2097)
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### Netplay
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* Make chat spam protection more configurable ( !2127)
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* HTTP file downloading ( !2290)
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* Respawn shield & timed powerup monitors in Co-op ( !2152)
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* Improve addon download refusal messages ( !2153)
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* Make chat spam protection more configurable ( !2127)
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* Auto-kick/spectate for inactive players ( !2148, !2375)
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* Per-player mute ( !2259)
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* Support for multiple admin passwords ( !2201)
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* Add dedicated server build ( !2246)
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* Enabled UPnP port mapping by default ( !2251)
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* Allow ban masks to be specified for banip ( !2272)
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* Allow passing player names to moderation commands ( !2486)
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* Improve addon download refusal messages ( !2153)
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* Enabled UPnP port mapping by default ( !2251)
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* Add dedicated server build ( !2246)
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### Optimizations
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* Avoid branch prediction slowdowns in R_PointOnSide ( !2168) {width="29" height="29"}
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... | ... | @@ -66,68 +61,26 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch |
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* Make Extra Time powerup work in old-style special stages ( !2292)
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### Other
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* Solid midtexture collision improvements, especially around slopes ( !2454, !2455, !2447)
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* Wireframe mode for OpenGL ( !1644)
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* Implement epicenter and radius support for quakes. ( !1797)
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* Allow input view outside of record attack using `showinput` ( !2020)
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* Add `find` command to search for console commands/variables ( !2217)
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* Make objects able to collide with others if they occupy multiple blockmap cells ( !2267)
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* Implement support for native keyboard layout ( !1952, !2443)
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* Implement epicenter and radius support for quakes. ( !1797)
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* Use nanosleep for I_SleepDuration on \*nix ( !2184, !2242)
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* Pass -fwrapv to GCC compilation flags ( !2195)
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* Handle player state is P_SetMobjState ( !2239)
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* Handle player state in P_SetMobjState ( !2239)
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* Update player-\>quittime while a Server is Idling, Attempt 2 ( !2209, !2254)
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* Allow `bind` to accept more arguments for a command. ( !1596)
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* Rewrite M_DrawStaticBox ( !1990)
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* Enable Pandora and Level Select with Devmode / Always allow Level Select if unlocked ( !2066)
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* Add can_change for console variables ( !2196)
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* Made `gr_fovchange` work in the software renderer ( !2268)
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* Make objects able to collide with others if they occupy multiple blockmap cells ( !2267)
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* Match mobj freeslot count with SRB2Kart ( !2298)
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* Add common I_GetSysName function ( !2308)
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* Allow input view outside of record attack using `showinput` ( !2020)
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* Cut the amplitude on OpenGL water wave effect ( !2381)
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* Add a console variable that will allow individual demos to desync ( !2361)
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* Solid midtexture collision improvements ( !2454, !2455, !2447)
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* Raise TEXTMAP parser limits ( !2473, !2474)
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## Lua
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* Lua colorlib: extracolormap support ( !2093, !2094 )
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* Add new global variable `input.ignoregameinputs` ( !2185)
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* `loadfile` in Lua ( !1615)
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* Move player friction reset after movement code for lua qol ( !1824)
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* Add transparency flag support to drawFill ( !1881)
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* Implement perfstats options for LUAh_PreThinkFrame and LUAh_PostThinkFrame ( !1932)
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* Add "allowflip" Parameter to P_DoJump ( !2158)
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* Add getSectorColormap and P_GetSectorLightLevelAt ( !2230)
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* Made `player.fovadd` work in the software renderer ( !2268)
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* Add "continue" and "playersetup" Lua HUD hooks ( !2227)
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* Add tofixed function ( !2430)
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* MobjDamage hook tweaks for special stages ( !2485)
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### Exposure
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* Expose a `constants` dictionary to Lua. ( !1646, !2255)
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* Expose more thrust functions to Lua ( !1493)
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* Expose P_TouchSpecialThing to Lua ( !1993)
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* Expose FollowMobj-related functions to Lua ( !1994)
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* Expose P_GivePlayerSpheres to Lua ( !1996)
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* Expose P_DoSpinDashDust to Lua ( !1998)
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* Expose P_CheckSkyHit to Lua ( !2000)
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* Expose P_IsLocalPlayer to Lua ( !1997)
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* Expose P_ResetCamera / camera-\>reset to Lua ( !2009)
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* Expose chat_on to Lua as chatactive ( !2023)
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* Expose P_LineIsBlocking to Lua ( !2150)
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* Expose BASEVIDWIDTH and BASEVIDHEIGHT ( !2468)
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### Fixes
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* Fix hud_nightsrecords in old (multiplayer) special stages ( !2191)
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* Fix archiving with tables that contain tables as keys ( !2245)
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* Check if LUA field exists before accessing ticcmd ( !2261)
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* Fix "objects" searchBlockmap function in Lua barely functioning ( !2309)
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* Fix offsetting of rotated sprites drawn in the HUD by Lua ( !2171)
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* Fix segfault when trying to spawn an MT_PLAYER from Lua ( !2276)
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* Prevent bots from taking slot 0 with lua ( !2482)
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* Fix Lua taglists methods not working ( !2244)
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* Fix line.sidenum\[i\] in Lua ( !2252)
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* Substitute MT_NULL with MT_RAY in Lua ( !2302)
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* Pass -fwrapv to GCC compilation flags ( !2195)
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## Bugfixes
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... | ... | @@ -158,39 +111,51 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch |
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* Add and use an "instant" parameter for P_SetScale ( !2167)
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* Interpolate polyobjects properly for the software renderer ( !2284)
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* Fix CR_PLAYER interpolation in reverse gravity ( !2423)
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* Improve relative teleport interpolation ( !2495)
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### Other
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* Fix "-warp"ing to a level without a map header crashing the game ( !2143)
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* Fix superjump bug when jumping through upwards moving semi-solid platforms ( !1955)
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* Make module music volume more accurate ( !2215)
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* Update & save unlockables when visiting a new map ( !2279)
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* Update unlockables before level load executors ( !2289)
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* Fix equation plane distortion ( !2283)
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* Fix buffer overflow when invoking MusicChange hook ( !2441)
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* Fix incorrect collision with sloped death pits ( !2357)
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* Fix softlock on old special stages when running out of time due to being hit ( !2398)
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* Fix rollout rock handling with gravity boots ( !2343)
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* Don't change drawangle while riding on a fan ( !2371)
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* Fix vertical aim being off when using lack of perspective in OpenGL ( !2408)
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* Allow less than 3 emerald shards instead of crashing ( !2433)
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* Fix multiple automatic mode z-target bugs and crashes ( !2422)
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* Transform FlingRing when attracted instead of spawning new Ring ( !2390)
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* Fix shieldscale 0 bugs ( !2425)
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* Fix potential memory corruption in UDMF maps ( !2476)
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* Do not access memory on misaligned addresses ( !2438)
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* Prevent player-fired missiles from hitting bots ( !2316)
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* Fix buffer overflow when linedef type 415 executes ( !2006)
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* Fix dangling pointer in mapthing after removing mobj ( !2007)
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* Fix "-warp"ing to a level without a map header crashing the game ( !2143)
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* Fix saturation not being applied on console and colormaps in OpenGL ( !2149, !2151)
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* Fix the "Leader of the Chaotix" name change bug ( !2183)
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* Fix superjump bug when jumping through upwards moving semi-solid platforms ( !1955)
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* Fix crash in R_PointToDist2 when passing -2147483648 ( !1964)
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* Fix segfaults when P_RemoveMobj is called from MobjSpawn hook ( !1973)
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* Prevent Bots from using Tails' abilities when they don't have them ( !2205)
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* Fix segfaults on some systems due to polyvertex being NULL ( !2065)
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* I_SetSongTrack(int) should be I_SetSongTrack(INT32) ( !2213)
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* Make module music volume more accurate ( !2215)
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* Fix buffer overflow when fetching typenames on freeslots ( !2193)
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* Fix buffer overflow when tag bits are set ( !2194)
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* Fix rare but possible menu/console unresponsiveness bug (Resolves #700) ( !1677)
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* Update mobj floorz/ceilingz after a bustable FOF is destroyed ( !1945)
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* Made filesearch aware of symbolic links ( !1976)
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* Always Allow con_hudlines when Using devmode ( !1987)
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* Make Dead / NoClipHeight Objects Immune to Death Pits (Resolves #553) ( !2001)
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* OpenGL: Fix linedef type 10 not culling FOFs (Closes #438) ( !1399)
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* Make Dead / NoClipHeight Objects Immune to Death Pits( !2001)
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* OpenGL: Fix linedef type 10 not culling FOFs ( !1399)
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* Only Consider ExitLevel a Cheat When Used to Cheat ( !2159)
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* Fix roll braking assuming player angle is camera angle (resolves #1055) ( !2053)
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* Fix roll braking assuming player angle is camera angle ( !2053)
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* In NiGHTS mode, fixed the player being angled incorrectly in reverse gravity ( !2199)
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* Fix segfault when setting up view frame for a removed mobj ( !2270)
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* Update & save unlockables when visiting a new map ( !2279)
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* Update unlockables before level load executors ( !2289)
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* Fix equation plane distortion ( !2283)
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* Fix segfault when removing mobjs while iterating thinglist ( !2293)
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* Fix G_SaveGameData crash if quit early ( !2313)
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* Fix input via command line/terminal not working ( !2296)
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* Fix faulty references when spawning mobjs ( !2126)
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* Rename gr_allowclientshaders to gr_allowcustomshaders ( !2319)
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* dc_texheight must be (INT64) to prevent overflow and rendering softlock ( !2323)
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* Update objectplace to ignore float argument and handle ZABSOLUTE ( !2338)
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... | ... | @@ -212,34 +177,62 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch |
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* Fix followitems not being drawn in player setup ( !2227)
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* Fix crash if Ideya Capture has an angle of 0 ( !2165)
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* Fix steam jets resetting the player's animation when far above them ( !2318)
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* Fix incorrect collision with sloped death pits ( !2357)
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* Fix softlock on old special stages when running out of time due to being hit ( !2398)
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* Fix SOC freeslotting including trailing spaces in constant names ( !2415)
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* Fix buffer overflow when invoking MusicChange hook ( !2441)
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* Fix composite "flats as patch" name overlap crash ( !2450)
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* Ignore flats when loading patches ( !2457)
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* Fix FOFs with transferline flag and many linedefs randomly crashing ( !2285)
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* Fix rollout rock handling with gravity boots ( !2343)
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* Don't change drawangle while riding on a fan ( !2371)
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* Fix vertical aim being off when using lack of perspective in OpenGL ( !2408)
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* Allow less than 3 emerald shards instead of crashing ( !2433)
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* Fix multiple automatic mode z-target bugs and crashes ( !2422)
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* Fix segfault when passing a long string to v.drawString ( !2403)
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* Fix tiny spindash math moment ( !2421)
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* Fix exitgame-ing a demo crashing the game ( !2419)
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* Transform FlingRing when attracted instead of spawning new Ring ( !2390)
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* Fix shieldscale 0 bugs ( !2425)
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* Fix buffer overflow when loading addons through symlinks ( !2402)
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* Don't traverse the entire HOME directory to find wads ( !2396, !2493)
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* Fix potential memory corruption in UDMF maps ( !2476)
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* Do not access memory on misaligned addresses ( !2438)
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* Don't adjust texture coords of nonexistent gpatch ( !2469)
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* Fix segfault when setting forceskin to None ( !2478)
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* Prevent player-fired missiles from hitting bots ( !2316)
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* Fix PlayerZMovement spam and infinite MFE_JUSTHITFLOOR when standing on a solid object ( !2416)
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* Fix crash with 0-radius objects ( !2362)
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* Fix addon loading issues with symlinks on Linux/*BSD ( !2331)
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* Improve relative teleport interpolation ( !2495)
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## Lua
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|
|
|
|
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* Lua colorlib: extracolormap support ( !2093, !2094 )
|
|
|
* Add new global variable `input.ignoregameinputs` ( !2185)
|
|
|
* `loadfile` in Lua ( !1615)
|
|
|
* Move player friction reset after movement code for lua qol ( !1824)
|
|
|
* Add transparency flag support to drawFill ( !1881)
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|
|
* Implement perfstats options for LUAh_PreThinkFrame and LUAh_PostThinkFrame ( !1932)
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|
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* Add "allowflip" Parameter to P_DoJump ( !2158)
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|
|
* Add getSectorColormap and P_GetSectorLightLevelAt ( !2230)
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|
|
* Made `player.fovadd` work in the software renderer ( !2268)
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|
|
* Add "continue" and "playersetup" Lua HUD hooks ( !2227)
|
|
|
* Add tofixed function ( !2430)
|
|
|
* MobjDamage hook tweaks for special stages ( !2485)
|
|
|
|
|
|
### Exposure
|
|
|
* Expose a `constants` dictionary to Lua. ( !1646, !2255)
|
|
|
* Expose more thrust functions to Lua ( !1493)
|
|
|
* Expose P_TouchSpecialThing to Lua ( !1993)
|
|
|
* Expose FollowMobj-related functions to Lua ( !1994)
|
|
|
* Expose P_GivePlayerSpheres to Lua ( !1996)
|
|
|
* Expose P_DoSpinDashDust to Lua ( !1998)
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|
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* Expose P_CheckSkyHit to Lua ( !2000)
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* Expose P_IsLocalPlayer to Lua ( !1997)
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|
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* Expose P_ResetCamera / camera-\>reset to Lua ( !2009)
|
|
|
* Expose chat_on to Lua as chatactive ( !2023)
|
|
|
* Expose P_LineIsBlocking to Lua ( !2150)
|
|
|
* Expose BASEVIDWIDTH and BASEVIDHEIGHT ( !2468)
|
|
|
|
|
|
### Fixes
|
|
|
* Fix hud_nightsrecords in old (multiplayer) special stages ( !2191)
|
|
|
* Fix archiving with tables that contain tables as keys ( !2245)
|
|
|
* Check if LUA field exists before accessing ticcmd ( !2261)
|
|
|
* Fix "objects" searchBlockmap function in Lua barely functioning ( !2309)
|
|
|
* Fix offsetting of rotated sprites drawn in the HUD by Lua ( !2171)
|
|
|
* Fix segfault when trying to spawn an MT_PLAYER from Lua ( !2276)
|
|
|
* Prevent bots from taking slot 0 with lua ( !2482)
|
|
|
* Fix Lua taglists methods not working ( !2244)
|
|
|
* Fix line.sidenum\[i\] in Lua ( !2252)
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* Substitute MT_NULL with MT_RAY in Lua ( !2302)
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## Resource files
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... | ... | @@ -247,10 +240,11 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch |
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* `srb2.pk3`
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* Updated tutorial graphics to reflect shield button addition
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* Added Blue Spring Ball sprites & Fire Flower HUD icon
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* Added all changes from 2.2.13 patch.pk3
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* Removed some redundant CEZ flats
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* Fixed sprite offsets on seaweed sprites
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* Fixed miscolored pixels on an ERZ texture
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* Fixed miscolored pixels on UP3B texture
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* `zones.pk3`
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* Updated tutorial text to reflect shield button addition
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* `patch.pk3`
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* All changes have been merged into srb2.pk3. This file won't be loaded by 2.2.14. |
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\ No newline at end of file |
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* This file won't be loaded by 2.2.14, now that its changes have been merged into srb2.pk3. |
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\ No newline at end of file |