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* Implemented `writethings` for UDMF ( !2339)
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* Blue Spring Ball ( !1282)
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* Raise sidedef and linedef limits ( !2163, !2473, !2474)
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* Added Linedef type 430: Bounce Player, based off a popular old Lua (thanks Zipper)
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* arg0 controls how powerful the launch is
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## Improvements
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... | ... | @@ -31,6 +33,7 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch |
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* Raise the skin limit, from 32 to 255 ( !1466, !2256, !2365)
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* Make save files with missing skins tell you who the skin is ( !2411)
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* Display power-up icon for Fire Flower ( !2097)
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* A_GuardChase now ignores shield-related code when var1 is 1
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### Netplay
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* HTTP file downloading ( !2290)
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* Completely reorganized the Textures and Flats folders to (hopefully) be more intuitive as to where things are
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* Removed some redundant CEZ flats
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* Updated a few Egg Rock textures
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* Updated almost all Pipe Towers assets
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* Updated Aerial Garden Zone textures and added new variants
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* Fixed sprite offsets on seaweed sprites
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* Fixed miscolored pixels on UP3B texture
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* Updated Botanic Serenity sprites
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* Fixed sprite offsets on seaweed sprites
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* `zones.pk3`
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* Updated tutorial text to reflect shield button addition
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* Fixed green emblems using the wrong skincolor (#1329)
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* Fixed a misplaced ring box in CEZ2
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* Added Meadow Match
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* Added Meadow Match...?
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* Updated Aerial Garden Zone to use new textures
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* Completely revamped Pipe Towers Zone, based off of Skydusk's 2020 remake
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* Updated Twisted Terminal Zone, returning the flag base to where it was in v2.0
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* `characters.pk3`
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* Now loaded instead of player.dta
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