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* Pass `-fwrapv` to GCC compilation flags ( !2195)
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* Make followitems visible in the player setup screen ( !2227)
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* Rename `gr_fovchange` to `fovchange` and implement software renderer support ( !2268)
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* Fix quake epicenter calculation for first person and awayviewmobjs ( !2522)
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* Show extra Force Shield hits with text instead of icons ( !2378)
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* Use FF_SEMIBRIGHT for some more common objects ( !2541)
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* Use `FF_SEMIBRIGHT` for some more common objects ( !2541)
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* Disable UDMF console notice ( !2542)
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## Bugfixes
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... | ... | @@ -153,23 +152,23 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch |
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* Fix saturation not being applied on console and colormaps in the OpenGL renderer ( !2149, !2151)
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* Fix possible buffer overflow when changing player name ( !2183)
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* Fix crash in `R_PointToDist2` when passing `-2147483648` ( !1964)
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* Fix crashes when P_RemoveMobj is called from MobjSpawn hook ( !1973)
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* Prevent Bots from using Tails' abilities when they don't have them ( !2205)
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* Fix crashes when `P_RemoveMobj` is called from `MobjSpawn` hook ( !1973)
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* Prevent bots from using Tails' abilities when they don't have them ( !2205)
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* Fix crashes on some systems due to polyvertex being NULL ( !2065)
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* Fix buffer overflow when fetching typenames on freeslots ( !2193)
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* Fix buffer overflow when tag bits are set ( !2194)
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* Fix rare but possible menu/console unresponsiveness bug (Resolves #700) ( !1677)
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* Fix rare but possible menu/console unresponsiveness bug ( !1677)
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* Update mobj `floorz`/`ceilingz` after a bustable FOF is destroyed ( !1945)
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* Made filesearch aware of symbolic links ( !1976)
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* Made `filesearch` aware of symbolic links ( !1976)
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* Always allow `con_hudlines` when using devmode ( !1987)
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* Make dead / `NOCLIPHEIGHT` objects immune to death pits( !2001)
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* Make dead / `NOCLIPHEIGHT` objects immune to death pits ( !2001)
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* Fix linedef type 10 not culling FOFs in the OpenGL renderer ( !1399)
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* Only consider `exitlevel` a cheat when used to cheat ( !2159)
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* Fix roll braking assuming player angle is camera angle ( !2053)
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* Fix the player being angled incorrectly in reverse gravity in NiGHTS mode ( !2199)
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* Fix crash when setting up view frame for a removed mobj ( !2270)
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* Fix crash when removing mobjs while iterating thinglist ( !2293)
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* Fix G_SaveGameData crash if quit early ( !2313)
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* Fix `G_SaveGameData` crash if quit early ( !2313)
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* Fix input via command line/terminal not working ( !2296)
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* Rename `gr_allowclientshaders` to `gr_allowcustomshaders` ( !2319)
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* Fix possible freeze in the software renderer ( !2323)
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... | ... | @@ -212,13 +211,13 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch |
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## Lua
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* Lua `color` library ( !2094, !2093 )
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* Add `color` library ( !2094, !2093 )
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* Add new global variable `input.ignoregameinputs` ( !2185)
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* Add `loadfile` in Lua ( !1615)
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* Move player friction reset after movement code ( !1824)
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* Add transparency flag support to `drawFill` ( !1881)
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* Implement perfstats options for `LUAh_PreThinkFrame` and `LUAh_PostThinkFrame` ( !1932)
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* Add "AddonLoaded" Lua hook ( !2405, !2555)
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* Add perfstats options for `LUAh_PreThinkFrame` and `LUAh_PostThinkFrame` ( !1932)
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* Add `AddonLoaded` Lua hook ( !2405, !2555)
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* Add `allowflip` parameter to `P_DoJump` ( !2158)
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* Add `getSectorColormap` and `P_GetSectorLightLevelAt` ( !2230)
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* Made `player.fovadd` work in the software renderer ( !2268)
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... | ... | @@ -244,13 +243,11 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch |
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* Fix `hud_nightsrecords` in old multiplayer special stages ( !2191)
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* Fix archiving with tables that contain tables as keys ( !2245)
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* Check if Lua field exists before accessing `ticcmd` ( !2261)
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* Fix "objects" searchBlockmap function in Lua barely functioning ( !2309)
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* Fix offsetting of rotated sprites drawn in the HUD by Lua ( !2171)
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* Fix crash when trying to spawn an `MT_PLAYER` from Lua ( !2276)
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* Prevent bots from taking player slot 0 with Lua ( !2482)
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* Fix Lua taglists methods not working ( !2244)
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* Fix line.sidenum\[i\] in Lua ( !2252)
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* Substitute MT_NULL with MT_RAY in Lua ( !2302)
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* Fix segfault when accessing skin on a delayed removal ( !2558)
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### Other
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* Deprecate performance-sensitive type-agnostic mobj hooks ( !2516)
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