... | ... | @@ -100,7 +100,6 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch |
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* (Hopefully) fix chatbug ( !2238)
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* Fix buffer overflow when when fetching typenames on freeslots ( !2193)
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* Fix buffer overflow when tag bits are set ( !2194)
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* Fix Texture scale affects plane brightness in the software renderer ( !2240)
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* Fix one too many player count on dedicated servers ( !2247)
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* Fix rare but possible menu/console unresponsiveness bug (Resolves #700) ( !1677)
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* Update mobj floorz/ceilingz after a bustable FOF is destroyed ( !1945)
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... | ... | @@ -110,12 +109,9 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch |
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* OpenGL: Fix linedef type 10 not culling FOFs (Closes #438) ( !1399)
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* Only Consider ExitLevel a Cheat When Used to Cheat ( !2159)
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* Fix roll braking assuming player angle is camera angle (resolves #1055) ( !2053)
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* Fix 3D floor side texture scale when there are multiple on the same line ( !2262)
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* \[OpenGL\] Fix DSZ2 Wall Bruhs ( !2264)
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* Fix IPv6 bans incorrectly banning IPv4 address ( !2265)
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* In NiGHTS mode, fixed the player being angled incorrectly in reverse gravity ( !2199)
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* Fix segfault when setting up view frame for a removed mobj ( !2270)
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* Fix 3D floor texture skewing ( !2281)
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* Fix bans by remote admins corrupting banlist ( !2266)
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* Interpolate polyobjects properly for the software renderer ( !2284)
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* Update & save unlockables when visiting a new map ( !2279)
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