... | ... | @@ -25,11 +25,11 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch |
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* Cache and reuse removed mobjs when spawning mobjs ( !2200)
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* Add support for multiple admin passwords ( !2201)
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* Optimize Z position functions on sloped sectors ( !2214)
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* Use nanosleep for I_SleepDuration on *nix (!2184, !2242)
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* Use nanosleep for I_SleepDuration on \*nix ( !2184, !2242)
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* Pass -fwrapv to GCC compilation flags ( !2195)
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* Cache and reuse removed mobjs when spawning mobjs ( !2200)
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* Handle player state is P_SetMobjState ( !2239)
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* Update player->quittime while a Server is Idling, Attempt 2 (!2209, !2254)
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* Update player-\>quittime while a Server is Idling, Attempt 2 ( !2209, !2254)
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* Allow `bind` to accept more arguments for a command. ( !1596)
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* made UPnP port mapping enabled by default ( !2251)
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* Rewrite M_DrawStaticBox ( !1990)
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... | ... | @@ -42,6 +42,7 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch |
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* Optimize polygon sorting on batch renderer ( !2253)
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* Allow ban masks to be specified for banip ( !2272)
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* Make objects able to collide with others if they occupy multiple blockmap cells ( !2267)
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* Display power-up icon for Fire Flower ( !2097)
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## Lua
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... | ... | @@ -56,13 +57,13 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch |
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* Fix Lua taglists methods not working ( !2244)
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* `loadfile` in Lua ( !1615)
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* Expose a `constants` dictionary to Lua. ( !1646, !2255)
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* Fix line.sidenum[i] in Lua (!2252)
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* Fix line.sidenum\[i\] in Lua ( !2252)
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* Move player friction reset after movement code for lua qol ( !1824)
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* Add transparency flag support to drawFill ( !1881)
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* Implement perfstats options for LUAh_PreThinkFrame and LUAh_PostThinkFrame ( !1932)
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* Expose P_IsLocalPlayer to Lua ( !1997)
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* Add "allowflip" Parameter to P_DoJump ( !2158)
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* Expose P_ResetCamera / camera->reset to Lua (!2009)
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* Expose P_ResetCamera / camera-\>reset to Lua ( !2009)
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* Expose chat_on to Lua as chatactive ( !2023)
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* Expose P_LineIsBlocking to Lua ( !2150)
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* Add getSectorColormap and P_GetSectorLightLevelAt ( !2230)
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... | ... | @@ -107,7 +108,7 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch |
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* Only Consider ExitLevel a Cheat When Used to Cheat ( !2159)
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* Fix roll braking assuming player angle is camera angle (resolves #1055) ( !2053)
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* Fix 3D floor side texture scale when there are multiple on the same line ( !2262)
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* [OpenGL] Fix DSZ2 Wall Bruhs (!2264)
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* \[OpenGL\] Fix DSZ2 Wall Bruhs ( !2264)
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* Fix IPv6 bans incorrectly banning IPv4 address ( !2265)
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* In NiGHTS mode, fixed the player being angled incorrectly in reverse gravity ( !2199)
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* Fix segfault when setting up view frame for a removed mobj ( !2270)
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