... | ... | @@ -3,18 +3,20 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch |
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## New features
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* Dedicated Shield / Super Transformation Button ( !2096, !2257, !2258, !2299, !2387)
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* On a fresh configuration file, this is set to **Left Alt** (on keyboard) and the **B button** (on gamepad).
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* When starting up 2.2.14 with an older configuration file present, the game will notify the player of this change and give a few options for setting it.
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* On a fresh configuration file, this is set to **Left Alt** (on keyboard) and the **B button** (on gamepad).
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* When starting up 2.2.14 with an older configuration file present, the game will notify the player of this change and give a few options for setting it.
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* OpenGL palette rendering ( !1516)
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* Enabled by default, this brings OpenGL's look much closer to Software.
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* Enabled by default, this brings OpenGL's look much closer to Software.
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### Object/sprite features
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* [ZDoom color translations](https://zdoom.org/wiki/Translation) ( !2190)
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* Long sprite names ( !2394)
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* Add `sprite2` field to states and increase sprite2 limit ( !2211)
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* Add `alpha` field to objects ( !2382)
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### Map features
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* Texture scaling ( !2031, !2221)
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* Sector portals ( !2139)
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* Per-wall lighting ( !2484)
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* Blue Spring Ball ( !1282)
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* Raise sidedef and linedef limits ( !2163, !2473, !2474)
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* Added Linedef type 430: Bounce Player, based off a popular old Lua (thanks Zipper)
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* arg0 controls how powerful the launch is
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* arg0 controls how powerful the launch is
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## Improvements
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### Gameplay & addons
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* Raise the skin limit, from 32 to 255 ( !1466, !2256, !2365)
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* Make save files with missing skins tell you who the skin is ( !2411)
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* Display power-up icon for Fire Flower ( !2097)
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* A_GuardChase now ignores shield-related code when var1 is 1
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### Netplay
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* HTTP file downloading ( !2290)
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* Respawn shield & timed powerup monitors in Co-op ( !2152)
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* Make chat spam protection more configurable ( !2127)
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... | ... | @@ -49,8 +52,10 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch |
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* Add dedicated server build ( !2246)
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* Lift ban limits ( !2502)
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* Lift savebuffer limits ( !2497)
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* Add CVar for changing room ID (https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2487)
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### Optimizations
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* Avoid branch prediction slowdowns in `R_PointOnSide` ( !2168) {width="29" height="29"}
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* Cache and reuse removed mobjs when spawning mobjs ( !2200)
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* Optimize Z position functions on sloped sectors ( !2214)
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... | ... | @@ -58,6 +63,7 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch |
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* Improve file search performance on Linux and FreeBSD ( !2198)
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### NiGHTS & special stages
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* Allow per-mare time limits in NiGHTS ( !2137)
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* Always show grade in non-special stage NiGHTS maps, show time taken to clear a mare ( !2165)
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* Draw character in NiGHTS Mode menu ( !2175)
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... | ... | @@ -66,6 +72,7 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch |
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* Make Extra Time powerup work in old-style special stages ( !2292)
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### Other
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* Solid midtexture collision improvements, especially around slopes ( !2454, !2455, !2447)
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* Wireframe mode for the OpenGL renderer ( !1644)
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* Implement epicenter and radius support for earthquakes ( !1797)
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... | ... | @@ -94,10 +101,16 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch |
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* Show extra Force Shield hits with text instead of icons ( !2378)
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* Use `FF_SEMIBRIGHT` for some more common objects ( !2541)
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* Disable UDMF console notice ( !2542)
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* Convert waddir to an absolute path (https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2538)
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* Add a few more resolutions (https://git.do.srb2.org/STJr/SRB2/-/merge_requests/1795)
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* Replace gluBuild2DMipmaps with GL_GENERATE_MIPMAPS (https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2287)
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* Model animation duration fixes (https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2498)
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* Further improve sleep accuracy on UNIX systems (https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2583)
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## Bugfixes
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### Netplay
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* Fix improper handling of duplicate packets ( !2238)
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* Fix memory leak when other players are riding a minecart ( !2146)
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* Only award bonuses or Record Attack emblems from finishing a level ( !2161)
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... | ... | @@ -123,6 +136,7 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch |
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* Fix connecting to localhost on non-standard ports ( !2551)
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### Interpolation
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* Interpolate captions and untie captions from resolution ( !1930)
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* Copy interpolation to shields and overlays
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* Add and use an "instant" parameter for P_SetScale ( !2167)
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... | ... | @@ -131,6 +145,7 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch |
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* Improve relative teleport interpolation ( !2495)
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### Other
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* Fix `-warp`ing to a level without a map header crashing the game ( !2143)
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* Fix superjump bug when jumping through upwards moving semi-solid platforms ( !1955)
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* Make module music volume more accurate ( !2215)
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... | ... | @@ -204,13 +219,19 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch |
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* Fix a crash when setting `forceskin` to None ( !2478)
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* Fix `PlayerZMovement` spam and infinite `MFE_JUSTHITFLOOR` when standing on a solid object ( !2416)
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* Fix crash with 0-radius objects ( !2362)
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* Fix addon loading issues with symlinks on Linux/*BSD ( !2331)
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* Fix addon loading issues with symlinks on Linux/\*BSD ( !2331)
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* Fix input panel overdrawing the scoreboard ( !2507)
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* Fix title card sometimes animating improperly ( !2508)
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* Fix lag when touching collected emblems ( !2536)
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* Fix lava falls crashing the game when scaled down ( !2544)
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* Make transparency in planes with "splat" rendering consistent ( !2550)
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* Fix issues with custom pause menu binds (https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2305)
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* Refactor TTY input handling (https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2451)
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* Fix crash from Automap during netplay (https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2488)
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* Fix BootMap not having any effect when loaded from the addon menu (https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2529)
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* Fix CMake not finding OpenMPT on Haiku (https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2570)
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* Update outdated **HAIKU** directives (https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2569)
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* Fix slope contrast (https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2585)
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## Lua
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... | ... | @@ -229,6 +250,7 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch |
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* `MobjDamage` hook tweaks for special stages ( !2485)
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### Exposure
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* Expose a `constants` dictionary to Lua. ( !1646, !2255)
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* Expose more thrust functions to Lua ( !1493)
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* Expose `P_TouchSpecialThing` to Lua ( !1993)
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* Expose `BASEVIDWIDTH` and `BASEVIDHEIGHT` ( !2468)
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### Fixes
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* Fix `hud_nightsrecords` in old multiplayer special stages ( !2191)
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* Fix archiving with tables that contain tables as keys ( !2245)
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* Check if Lua field exists before accessing `ticcmd` ( !2261)
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* Fix segfault when accessing skin on a delayed removal ( !2558)
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### Other
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* Deprecate performance-sensitive type-agnostic mobj hooks ( !2516)
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* Deprecate performance-sensitive type-agnostic mobj hooks ( !2516)
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## Resource files
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... | ... | @@ -273,7 +296,7 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch |
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* Fixed sprite offsets on seaweed sprites
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* `zones.pk3`
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* Completely reorganized map files into subfolders
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* Updated tutorial text to reflect shield button addition
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* Updated tutorial text to reflect shield button addition
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* Fixed green emblems using the wrong skincolor (#1329)
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* Fixed a misplaced ring box in CEZ2
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* Added Meadow Match!!
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* Updated default character sprites and skincolors
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* `music.pk3`
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* Now loaded instead of music.dta (still freely modifiable)
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* Updated title screen music (_TITLE)
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* Updated title screen music (\_TITLE)
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* Added new pre-bridge Castle Eggman track (CEZPRE)
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* Added Special Stage pass/fail themes (CHPASS, CHFAIL)
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* Updated Meadow Match (MP_MED)
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* Updated Silver Cascade (MP_WTR)
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* Updated Granite Lake (MP_GLZ)
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* Added pinch and overtime themes from Battle, currently unused (_PINCH, _OVRTM)
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* Added pinch and overtime themes from Battle, currently unused (\_PINCH, \_OVRTM)
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* `patch.pk3`
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* This file won't be loaded by 2.2.14, now that its changes have been merged into srb2.pk3. |
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\ No newline at end of file |