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* Enable UPnP port mapping by default ( !2251)
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* Add dedicated server build ( !2246)
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* Lift ban limits ( !2502)
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* Lift savebuffer limits ( !2497)
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### Optimizations
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* Avoid branch prediction slowdowns in `R_PointOnSide` ( !2168) {width="29" height="29"}
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* Rewrite `M_DrawStaticBox` ( !1990)
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* Support overlays properly in splitscreen ( !1992)
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* Enable Pandora's Box and Level Select with devmode / Always allow Level Select if unlocked ( !2066)
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* Allow input during title animation after the first time ( !2122)
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* Streamline start-up & STJr intro ( !2132)
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* Add `can_change` for console variables ( !2196)
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* Made `gr_fovchange` work in the software renderer ( !2268)
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* Match mobj freeslot count with SRB2Kart ( !2298)
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* Pass `-fwrapv` to GCC compilation flags ( !2195)
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* Make followitems visible in the player setup screen ( !2227)
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* Rename `gr_fovchange` to `fovchange` and implement software renderer support ( !2268)
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* Fix quake epicenter calculation for first person and awayviewmobjs ( !2522)
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* Show extra Force Shield hits with text instead of icons ( !2378)
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* Use FF_SEMIBRIGHT for some more common objects ( !2541)
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* Disable UDMF console notice ( !2542)
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## Bugfixes
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* Fix message of the day not being sent to players on first join ( !2317)
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* Fix UPnP port mapping not working ( !2333)
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* Fix situation where the game closes if a packet fails to reach the client ( !2480)
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* Ban by /64 by default instead of /128 ( !2534)
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* Fix inconsistency in master server listing ( !2539)
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* Fix connecting to localhost on non-standard ports ( !2551)
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### Interpolation
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* Interpolate captions and untie captions from resolution ( !1930)
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... | ... | @@ -194,7 +203,11 @@ _SRB2 v2.2.14 is still in development. This page will serve as an in-progress ch |
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* Fix `PlayerZMovement` spam and infinite `MFE_JUSTHITFLOOR` when standing on a solid object ( !2416)
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* Fix crash with 0-radius objects ( !2362)
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* Fix addon loading issues with symlinks on Linux/*BSD ( !2331)
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* Fix input panel overdrawing the scoreboard ( !2507)
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* Fix title card sometimes animating improperly ( !2508)
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* Fix lag when touching collected emblems ( !2536)
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* Fix lava falls crashing the game when scaled down ( !2544)
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* Make transparency in planes with "splat" rendering consistent ( !2550)
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## Lua
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* Move player friction reset after movement code ( !1824)
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* Add transparency flag support to `drawFill` ( !1881)
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* Implement perfstats options for `LUAh_PreThinkFrame` and `LUAh_PostThinkFrame` ( !1932)
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* Add "AddonLoaded" Lua hook ( !2405, !2555)
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* Add `allowflip` parameter to `P_DoJump` ( !2158)
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* Add `getSectorColormap` and `P_GetSectorLightLevelAt` ( !2230)
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* Made `player.fovadd` work in the software renderer ( !2268)
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* Fix line.sidenum\[i\] in Lua ( !2252)
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* Substitute MT_NULL with MT_RAY in Lua ( !2302)
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### Other
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* Deprecate performance-sensitive type-agnostic mobj hooks ( !2516)
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## Resource files
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