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Updated date
Fix water height calculation not accounting for high speed launches (resolves #1059)
!2563
· created
Dec 11, 2024
by
candelavla
Bug
Closed
updated
Feb 27, 2025
Add MF_NOGRAVITY to trampolines (fixes #1360)
!2594
· created
Jan 18, 2025
by
Radicalicious
2.2.15
Bug
small
Closed
1
1
updated
Jan 27, 2025
Textcmd refactor
!1508
· created
May 10, 2021
by
James R.
Bug
Netcode
Refactoring
Unmergeable
Closed
8
2
Approved
updated
Dec 22, 2024
Draft: Simple cam lock-on improvements
!1569
· created
Jul 03, 2021
by
Claire Ellis
Bug
Changed behavior
Closed
3
updated
Jul 10, 2024
Fix Height Being Set to Default in Tag Teams (Resolves #1022)
!2004
· created
Jun 01, 2023
by
SMS Alfredo
Bug
Closed
1
updated
Jul 01, 2024
Draft: Fix infinite loop when Force Shield has 256 HP
!1562
· created
Jun 30, 2021
by
Sparkette
Bug
Closed
3
updated
Mar 07, 2024
Start texture nums from 1; let the first texture render
!1738
· created
Feb 07, 2022
by
James R.
Bug
Closed
3
1
updated
Feb 25, 2024
Draft: Fix continue screen, console & splitscreen issues with gamepad refactor
!1919
· created
Jan 11, 2023
by
sphere
Bug
Discussion
Regression
Closed
4
Approved
updated
Feb 19, 2024
Fix overflow check in R_DrawRepeatMaskedColumn
!2286
· created
Feb 01, 2024
by
Alu Folie
Bug
Closed
1
updated
Feb 18, 2024
Draft: "Bouncy NiGHTS" - General NiGHTS tweaks
15 of 20 checklist items completed
!1792
· created
Jun 10, 2022
by
Zwip-Zwap Zapony
Bug
Changed behavior
Enhancement
Movement/physics
Closed
10
updated
Dec 29, 2023
Minor changes to prevent SIGSEGVs
!1798
· created
Jul 02, 2022
by
256nil
Bug
Closed
2
updated
Nov 14, 2023
Fix segfault when launching a dedicated server
!2147
· created
Sep 16, 2023
by
Hanicef
Bug
Closed
1
1
Approved
updated
Nov 04, 2023
More consistent player access checks + defrosting global for Lua
!1322
· created
Dec 12, 2020
by
James R.
Bug
Feature
Lua
Closed
5
4
1
updated
Oct 30, 2023
Use OpenGL to render screen texture
!2072
· created
Jul 27, 2023
by
Lactozilla
2.2.13
Bug
Changed behavior
Code quality
Enhancement
OpenGL renderer
Optimisation
Refactoring
Regression
Rendering
Software renderer
Closed
updated
Aug 28, 2023
Make overriding special stages optional for custom exits
!1942
· created
Mar 14, 2023
by
sphere
Bug
Enhancement
Closed
8
updated
Aug 21, 2023
Fix segfault when calling P_RemoveMobj from A_BunnyHop
!2051
· created
Jul 15, 2023
by
Hanicef
Bug
Closed
3
updated
Jul 15, 2023
Shield overlays aren't drawn if the player the shield mobj is targeting isn't using chasecam (Fixes #924)
!1891
· created
Dec 07, 2022
by
Nami i
Bug
Closed
2
updated
Jun 13, 2023
WIP:Fixes related to P_CheckDeathPitCollide checks
!1290
· created
Dec 04, 2020
by
SMS Alfredo
Bug
Lua
Refactoring
Closed
1
updated
Jun 01, 2023
Hotfix for NetVars Lua hook.
!24
· created
Sep 03, 2015
by
Yukita Mayako
master
Bug
Lua
Closed
1
updated
Apr 13, 2023
Have super sparks scale with the player
!2
· created
Feb 24, 2015
by
Eidolon
master
Bug
Closed
8
updated
Apr 13, 2023
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