[2.2.11 pre1] Setting an FOF's flags (with FF_ constants) to itself causes visual problems with water FOFs
This affects the ripple effect in water FOFs and makes the top of any water FOF not be affected by the colormap.
This does not happen in 2.2.10. I am aware that the flags
variable is being deprecated in favor of fofflags
, and using fofflags
along with FOF_
constants does indeed solve the issue.
Steps to reproduce:
- Load this Lua script: PressFireToBreakWaterFOFs.lua
- Go underwater in DSZ1
- Press "Fire"