[2.2.11 pre1] Teleporter issues
When playing with an uncapped framerate, the camera interpolates between the old position and the new position when teleporting. I originally thought it was only related to momentum-preserving teleporters, but it seems to affect all teleporters. It's more noticeable when the "silent" option in Zone Builder is checked.
(This GIF was recorded with a timescale of 0.25 using GifCam since SRB2's GIF recorder doesn't take timescale into account)
Here is a map I quickly created for testing purposes: MomentumTeleporterTest.wad