[next] Possible issue with A_TrapShot causing shot object to go dorment
This one I just randomly stumbled upon when I tested a level I wanted to make with the enemy Ballhog in it. The custom enemy is a recreation of the Ballhog from Sonic 1 who is suppose to produce and throw balls in front of it. The way the remake makes these balls is with A_TrapShot and the ball is suppose to start bouncing like a moved SDURF.
While using srb2win-floormover-fix.exe, I discovered that these very balls were not working as intended anymore. Instead of bouncing at all, they just go "Plop" and stay put, not doing anything. Not even exploding.
Here is how the balls are suppose to act as shown by version 2.2.10.
I actually have a test map for this and other enemies in Badnik Pack DX found here: https://mb.srb2.org/addons/badnik-pack-dx.63/