[next][udmf] trigger linedef executor flags trigger more than specified tag.
A little while ago I was playing SRB2 the past on a dev build when for some reason, every door and floor started moving as if they were being triggered by an invisible player. I don't know why this was happeing but I tested again on 2.2.10 and confirmed it doesn't happen there.
This was discovered while playing mod on srb2win-callcount.exe, so it may be possible this was fixed already. On the chance it wasn't I'm reporting it now.
This happened in map PO Lava Reef zone act 2 where there's a set up to have floors move up, hold, move down, hold, and go up again. In fact it's how this set up is set up that's causing the issue within the dev build. In this set up are 2 linedefs with action 403, move tagged sector's floor, and both of them are flagged to trigger another linedef executor.
Further testing and experimenting revealed that each time triggers are not affected while all continuous and once triggers are.
I have included the affected map for testing purposes and easy access. However it's non-vanilla resources are not included. I have tested the map this way and the issue still persists with just the map in the dev build.