Death pits are now eating fire ball hazards
I don't know how recent this change was but I've noticed this in both 2.2.8 and 2.2.9.
the level that tipped me off was one I was porting for SRB2 the Past, Mario Koopa Blast act 3
the lava in this level uses the death pit sector effect and before 2.2.8 at least, use to not destroy the fire ball hazard.
here are a couple of pictures to show the problem.
To experience this problem first hand, I've uploaded the level itself. Texture resources will be missing though. MAPU5.wad
Edited by Glaber Twin