TOL_ERZ3 is nil in Lua rather than 2048
This lua prints all of the type of level flags. TOL_ERZ3
for whatever reason prints as nil? No, this is not an issue with the script itself, there seems to be some sort of issue with how the flag is retrieved for Lua. Maybe it has to do with TOL_ERZ3
being 0x800
while the TOL_
value for 0x80
does not exist? 0x80
used to be TOL_CUSTOM
, but it was completely axed in !566 (merged).