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TOL_ERZ3 is nil in Lua rather than 2048

This lua prints all of the type of level flags. TOL_ERZ3 for whatever reason prints as nil? No, this is not an issue with the script itself, there seems to be some sort of issue with how the flag is retrieved for Lua. Maybe it has to do with TOL_ERZ3 being 0x800 while the TOL_ value for 0x80 does not exist? 0x80 used to be TOL_CUSTOM, but it was completely axed in !566 (merged).