[2.2.15] Objects with the "alpha" property render incorrectly above water/translucent surfaces in OpenGL
In OpenGL (palette rendering on and off), objects with the alpha
property (added in !2382 (merged)) can render differently from an object with a corresponding FF_TRANS
value. This is most noticeable on water, but it's also barely visible on walls as well.
It renders perfectly in Software, however.
Left circle: FF_TRANS50
, right circle: alpha = FRACUNIT/2
Software, OpenGL (palette rendering + comparison)
Software, OpenGL (palette rendering), OpenGL (palette rendering off)
It's even more noticeable on low values. (FRACUNIT/10
)
Lua file used: alphabug.lua