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[2.2.13] Teleportation not interpolated very well

when player stands on the GFZFLR01 texture he teleports 1204 Y fracunits along the Y coordinate to a copy of exactly the same area. the red button teleports back to the original area.

at 35 fps the difference is not visible at all (and it's good!)

srb20253

but when uncapped you can see how the camera goes through the wall. (gif doesn't show it as clearly as it does in the game.)

srb20254

srb20257

UDMF_relative_teleportation.wad

Edited by yfyfyfyfyfy